BCG Design StudiosThe Rosetta Bridge
10 Missions × 5×3 Service-Line Grid

One line, end to end.
Mission to commercial.

Ten missions ship Friday. Each was born on the floor — a hacker's demo, a Build Slate choice — and each lands on your commercial grid: five service lines, three ways a client buys. This page is the Rosetta stone between the build and the strategy — every mission traced to where it came from and where it sells. They line up almost one-to-one.

Where it's born · the floor

24 demos + 13 choices

The ideation: every team's show-and-tell build, plus Esteban's Build Slate. The raw material the missions are made from.

What ships Friday · the build

10 hackathon missions

Ten squads, ten products, Sprint Zero. The canonical build — the slice we take to clients. This is the spine.

Where it sells · your grid

5×3 service-line grid

Oli's strategy — what DS offers and the three ways a client buys it. The commercial home each mission lands in.

A · The Rosetta stone

Each mission where it came from where it sells

The ten missions are the spine. Read each one back to its origin on the floor, and forward to its slot on your grid. Nine map clean to a service line and a tier. One — HALLMARK — was written entirely by the floor (Paula's Brand Stylesheet Skill), the mission your strategy didn't have yet. Each carries the board's own taxonomy: layer (Knowledge / Trust / Narrative) and type (Core / Strike).

Mission · layer · type
Born from — the floor + the slate
Lands on — Oli's slot
01 · ARCHITECTThe Front Door — Brief & ScopeKnowledgeCore
Front Door slate choice — collapses 7 backlog cards.4 floor takes converged here · Jose Luis DS Menu · Aishwarya Project Estimator · Sandeep BuildFlow · Aishwarya Next Best Question
Pitch StudioCreative Lift · the front door
02 · KINOSCOPEVid.io — Deck-to-VideoKnowledgeCore
Vid.io slate choice — your componentisation example, built whole.Bill Moore leads — furthest along · floor proof Jessica Runway prompt-styler · José Pablo AI-avatar video
Stories in MotionBespoke · flagship
03 · CUTROOMVideo Hub — the house of videoKnowledgeCore
Video Hub slate choice — the engine room behind KINOSCOPE.Floor proof · Daljeet Runway-Reskin + VO Director · Jose Luis GenAI Workflows
Stories in MotionLite Touch
04 · DECKHANDDeck Studio — storyline to live deckKnowledgeCore
Deck Studio slate + board mission — built for the EMESA deck pain, where "editable + on-template" is the whole game.Floor-adjacent · Sandeep BuildFlow template-matching
Comm & ContentCreative Lift · Pitch Studio trio
05 · WILDFIREAmplify Studio — one report, a campaignKnowledgeCore
Amplify Studio slate choice.Floor proof · Jose Luis GenAI Workflows · Anshul Glyphsmith (one line → a campaign)
Comm & ContentCreative Lift · Pitch Studio trio
06 · DISPATCHEmail Studio — build, brand & sendKnowledgeCore
Email Studio slate choice — partly working already.Floor proof · Edu Personalized HTML email
Comm & ContentLite Touch
07 · SENTINELBrand & Trust Guard — the gateTrustStrike
Brand & Trust Guard slate choice — 2-person squad, ships first. The reactive twin of HALLMARK.Floor proof the gate works · Paula brand-as-code · Prashanth Crito pass/fail
Comm & Content · gateLite Touch · cross-cutting
08 · REDLINEDesign Review — critique before the reviewTrustStrike
Design Review slate choice — the beachhead in a thin line.Floor proof · Prashanth Crito · Adam Pinpoint UX · Sandeep BuildFlow design-vs-brief check
Experience & ProductCreative Lift · Friday beachhead
09 · CROSSROADSScenario Builder — the what-ifNarrativeStrike
Scenario / Decision-Mapping slate choice — the one genuine gap, thinnest floor proof.Board builds on Bill Moore's prior scenario work · nearest floor signal Aishwarya Next Best Question
Creative AdvisoryBespoke · the futures capability
10 · HALLMARKArtifact Styler — every output, on brandTrustStrike
Born on the floor — not in the slate. The one mission the hackers wrote that the strategy didn't have yet.Paula Brand Stylesheet Skill — now going global · the proactive twin of SENTINEL
Comm & Content · brand-OSBespoke · cross-cutting
Already specced · the wave-two pipeline

Four Build Slate choices aren't missions this Friday — but they're not loose ends. They're the named next wave, and three of them sit in the exact lines your deck calls thinnest.

Client Prototype Engine “Life”
Fills Experience & Product — your thinnest line. Already specced; proven on the floor by Adam's Life prototype — a reusable client-prototype template clients self-personalise.
Experience & Product · Bespoke · wave 2
Designer Engine — AI-Fashion Atelier
The second Experience & Product flagship. Proven on the floor by Edu's AI-Fashion Atelier — consistent models, seasonal garments, editorial photoshoots.
Experience & Product · Bespoke · wave 2
Studio Ops Brain
The internal-leverage play — run the studio. Proven on the floor by Fernando (PM Intelligence) and Daljeet (ops dashboard).
Cross-cutting Ops · Lift · wave 2
Studio Library ✓
The governed skill library — already live today. Esteban's Creative AI Space + Skill Library.
Cross-cutting · Lite Touch · live
B · The map

All ten missions on your grid

Five columns are your service lines; a sixth holds the cross-cutting ops layer. Three rows are your tiers. Solid chips are the 10 missions at the tier their MVP ships at. Dashed chips are wave-two slate choices — note they cluster in Experience & Product, exactly the line you flag as thinnest. The build already names the fill.

Creative Advisory
Experience & Product
Comm & Content
Stories in Motion
Pitch Studio
Cross-cutting Ops
flagship
slate choice · wave two

← scroll the grid →

Tier / Line
01Creative Advisory
02Experience & Product
03Comm & Content
04Stories in Motion
Pitch Studio
Cross-cutting Ops
Bespoke
DS owns the outcome.
CROSSROADS
Scenario Builder
The narrative gap, built bespoke.
CLIENT PROTOTYPE
“Life” Engine
Slate choice — fills the gap.
DESIGNER ENGINE
AI-Fashion Atelier
HALLMARK
Artifact Styler
Brand-OS — born on the floor.
KINOSCOPE
Vid.io — Deck-to-Video
Your componentisation example.
The assembled, won pitch — the Bespoke outcome the trio below produces.
thin
Creative Lift
DS expertise, AI-enhanced.
thinForesight tooling
REDLINE
Design Review
Critique that lifts a team's work.
DECKHAND
Deck Studio
WILDFIRE
Amplify Studio
↑ KINOSCOPE parts — Runway consistency, edit controls — lift a case team's video.
ARCHITECT
Front Door — Brief & Scope
Pitch wave one = ARCHITECT + DECKHAND + WILDFIRE.
STUDIO OPS BRAIN
Run the studio
Slate choice — internal leverage.
Lite Touch
DS-built tools, for DS people.
thin
sparseCX · journey
DISPATCH
Email Studio
SENTINEL
Brand & Trust Guard
CUTROOM
Video Hub
Video recipes, daily.
+ your existing items — Handover, Portfolio, Credential — slot here.
STUDIO LIBRARY ✓
Live today
The governed skill library.
C · Proof from the floor

The missions aren't top-down — the floor wrote them

Oli curated roughly two dozen idea cards from the show-and-tell calls. Read line by line, nearly every strategic build already maps to a mission — the consolidation lost nothing. A few stand out: where many teams converged on one idea, where the floor proved a flagship, and where it wrote a mission we didn't have.

★ ARCHITECT

Four front doors became one

Four teams independently built an intake / brief / scope front door. That convergence is the validation — ARCHITECT consolidates them into the Pitch Studio entry.

From the floor · DS Menu · Project Estimator · BuildFlow · Next Best Question
★ HALLMARK

The mission the floor wrote

HALLMARK isn't in the Build Slate. It came entirely from Paula's Brand Stylesheet Skill — strong enough on the floor to become mission #10, now going global as the brand-OS.

From the floor · Paula — born here, now global
SIGNAL · Experience & Product

The floor's most product-heavy theme

Edu's AI-Fashion Atelier and Adam's Life are flagship-scale client prototypes; Ava's games and Anshul's Glyphsmith pile on. The floor is telling us E&P is real and ready — the case for the one new mission (section F).

From the floor · Edu AI-Fashion · Adam Life · Ava games · Anshul Glyphsmith
D · Your open question, answered

Flagship-first — build it whole, then decompose

Your deck leaves one call live: lead with Bespoke flagships, or ship Lite-Touch components first? We're taking flagship-first — build the ambitious end-to-end product, then break it into the smaller reusable tools. That's your "one offering, three tiers" principle as a build order. KINOSCOPE is the proof, straight off the Vid.io example:

Bespoke · the flagship

Vid.io, whole

A full deck-to-video product DS runs and owns, end to end. The ambitious build the squad ships Friday.

Creative Lift · the parts

The pipeline pieces

Runway consistency and edit controls, pulled out to lift a case team's video beyond what they'd reach alone.

Lite Touch · the tools

Daily small tools

Script-Writer, Deck Storyliner, Locked Storyboard — sharp tools DS people grab every day. Same offering, three ways to buy it.

E · The honest read

What Friday covers — and what's already specced for next

The grid agrees with your own findings. The difference: where your deck names gaps, the build already names the products that fill them — they're just not in wave one yet.

Covered Sprint Zero
  • Pitch Studio stands up first — ARCHITECT + DECKHAND + WILDFIRE assemble into a working pitch flow. The visible, measurable win.
  • Stories in Motion gets its flagship — KINOSCOPE (Vid.io), with CUTROOM as the Lite-Touch layer.
  • Comm & Content is deepest — DECKHAND, WILDFIRE, DISPATCH, plus HALLMARK as the brand-operating-system.
  • The narrative gap gets a bespoke answer — CROSSROADS, the futures / scenario capability you flagged.
Already specced → wave two
  • Experience & Product — your thinnest line. The build already holds Client Prototype "Life" + Designer Engine to fill it; REDLINE is the lone Friday beachhead.
  • Cross-cutting opsStudio Ops Brain is specced as the internal-leverage play; not yet a mission.
  • Stories in Motion — no documentary / live filming; podcast thin. No build product yet.
  • No drift left to settle — HALLMARK is a full mission, not an orphan. The map is clean.
F · The one new mission to add

An Experience & Product prototype engine, for wave two

The strategic pick

Fold Designer Engine + Client Prototype “Life” into one wave-two flagship.

It's the only net-new mission worth adding, and it earns its place twice over. One: it fills your #1 named gap — Experience & Product, the thinnest line on the grid. Two: it's the most product-heavy theme on the floor — Edu's AI-Fashion Atelier and Adam's Life are flagship-scale client prototypes, with Ava's games and Anshul's Glyphsmith alongside. The demand signal and the gap are the same place.

Everything else on the floor already lands on an existing mission — the consolidation holds. This is the one idea big enough, and proven enough, to become mission #11 when wave two opens. Your call on whether it's one flagship or two.

How the surfaces fit

One line: born on the floor built Friday sold your way.

The floor is the ideation, the ten missions are the build, your grid is how it sells — and this bridge is the translation between all three. Every mission now carries an origin and a commercial slot. Your deck, the squad board, the Build Slate and this bridge all stay live and point at each other — four surfaces, one model. If any placement reads wrong, it's a one-line change — the stone is the instrument for the debate, not a lock.